Developing a Cyclist 3D GameObject for a Mixed Reality Interaction

Categories Diskussionspapier
Year 2023
Authors Vinu Kamalasanan, Melanie Kruger, Monika Sester
Published in IEEE VR Workshop 2023
Description

Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.

File 2023_Unity_Gameobject_for_cyclist_final_submission.pdf (PDF, 238 KB)