Fischer - Research Projects

Big Data und Machine Learning

  • Scene analysis - pattern recognition in person tracks
    The project deals with the automatic recognition of conspicuous movement patterns from given trajectories as (x, y, t) sequences of objects. For this purpose, patterns are defined that indicate conspicuous behavior for which automatic extraction methods are to be researched. This includes, among others, the qualitative description of the recognition rates of patterns.
    Team: Fischer, Sester
    Year: 2017

Research Projects

  • Processing of large-scale data sets in the context of autonomous driving
    The research training group i.c.sens has produced large quantities of data to support scientific research in the context of autonomous driving. To this end, multiple cars have been equipped with complex sensor setups for self-localization and mapping, including multiple GNSS systems, stereo cameras and multiple LiDAR systems. In order to enable secondary usage of these data sets and to publish the data set at a later point in time, the data needs to be prepared using established sensor-specific data processing methods or manual data annotation processes (e.g. labeling of images or point clouds towards a reliable ground-truth). The range of possible activities (programming, using a GIS for analyses, manual editing/annotation of data using provided tools and many more) in this research project is wide and can support multiple students at the same time. However, there is a lot of flexibility in determining the specific tasks to carry out (in a meeting before starting the research project).
    Leaders: Kuntzsch, Peters
    Year: 2018

Bachelor Theses

  • Trajectory modeling
    With global navigation satellite systems and their free positioning services, as well as small, low-cost GNSS receivers, it's never been easier to capture and record motion anywhere, anytime. The resulting data volumes can quickly become very large. This makes these records impractical when it comes to storage and evaluation. Approaches to reduce the amount of data while preserving a maximum of spatio-temporal information are required.
    Leaders: Colin Fischer
    Team: Sebastian Leise
    Year: 2016
    Lifespan: 2016

Master Theses

  • Gesture-based interaction with virtual 3D environments
    With the availability of increasingly powerful computing technology in the home/leisure sector, a race to develop affordable virtual reality (VR) and augmented reality hardware broke out on the technology market a few years ago, targeting potential markets, in particular, for realistic 3D content presentation (e.g. computer games). The core of this technology is the processing of three-dimensional information in the form of 2D stereo image pairs, which can be consumed via suitable output hardware (glasses/helmets). However, this principle can also be used elsewhere, for example for better exploration of or interaction with 3D spatial data.
    Leaders: Colin Fischer
    Team: Florian Politz
    Year: 2016
    Lifespan: 2016